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Zoë Sparks's avatar

Something I think is worth noting is that, even if the exact term "roguelike" wasn't in wide use in the 1980s, the /tradition/ of such games was very alive and well and not exactly young by 1991. As the article you link to mentions, games such as /NetHack/ and /Angband/ were popular among CRPG fanatics, especially in the Unix world, throughout the '80s. /Rogue/ was a big hit after release in 1980, but it's a game that could so obviously be made a little better in one way or another that many people quickly started making their own games in its mold with their preferred enhancements. By the time of that Usenet discussion a community around them already existed; these games tend to be FOSS so there was a lively development scene with lots of variants and forks of popular games, carried out on BBSes, Usenet, and mailing lists. This scene is still alive and well all these years later with plenty of active development to this day, although a lot of the discussion happens on Reddit these days (some of the old mailing lists still exist too though).

It doesn't surprise me though that people in that community wouldn't ever hear about a game like /Cave Noire/ for the most part. In 1991 I imagine few of them were the sorts of people that would pick up a Game Boy; they were largely adults, often programmers or compsci students, playing games on their home PC and/or a Unix machine at school/work. Even to this day, people in that world ("traditional roguelikes") rarely discuss console games; it's a PC-focused space by and large, with a much-greater-than-typical percentage of Linux users as a sign of its Unix heritage. There are Japanese players in that space—/NetHack/ has had a Japanese translation available since the mid-'90s for instance and some of the more active participants in its community nowadays are Japanese—but like a lot of people in the space I don't think many of them focus much on console gaming.

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