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William F. Edwards's avatar

Dead Rising sounds surprisingly modern, definitely a game that would have benefited from coming out after roguelites got big. Not into zombie games but I like the design ethos at play here.

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Ravi Hiranand's avatar

Fantastic write-up!

There's one other thing that made Dead Rising such a big deal at the time, IMO, and that's the timing. It landed in the quiet summer months inside the Xbox 360's first year. There weren't a lot of proper next-gen games; there were a few, for sure, like Oblivion (and, my god, Fight Night Round 3 was so pretty) but the generation was still finding its feet. And if I recall correctly, there wasn't a huge amount of hype around Dead Rising until relatively late on: it took until final preview copies came out for the word to get out that this was more than a mindless zombie beat-em-up.

Dead Rising is a special game for all the reasons you mentioned. But I'll always remember it because of the reasons I mentioned: it felt like it came out of nowhere, at a quiet time of the year, to be one of the first games to really sell me on what the Xbox 360 generation was all about.

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