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James Francis's avatar

I remember when this came out. It wasn't great, but no game had done destructible terrain in polygons (games like Magic Carpet had done it in voxel, but GPUs at the time couldn't accelerate voxels so the tech fell out of fashion). The game itself was very average and many of us declared the geometry busting as a gimmick. Still, had lots of fun in there toppling towers, though few bothered to finish it.

As for the PS2 controller, at this stage FPS was very much NOT a console genre (Yes, there was Goldeneye, but that was an anomaly). Funny that you mention Metroid Prime: that was the game that broke the mold, partly because of the gameplay but primarily the GameCube controller, which worked well for FPS. Then Microsoft adopted the same controller style, released Halo on Xbox, and FPS became an accepted console genre.

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Simon K Jones's avatar

I never played the originals, but loved Guerrilla. Still surprised that destruction doesn't play a bigger part in games generally. I always appreciated how the writers somehow managed to find a narrative excuse to run around smashing entire towns to pieces, while still being the 'good guy'. :P

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