I remember when this came out. It wasn't great, but no game had done destructible terrain in polygons (games like Magic Carpet had done it in voxel, but GPUs at the time couldn't accelerate voxels so the tech fell out of fashion). The game itself was very average and many of us declared the geometry busting as a gimmick. Still, had lots of fun in there toppling towers, though few bothered to finish it.
As for the PS2 controller, at this stage FPS was very much NOT a console genre (Yes, there was Goldeneye, but that was an anomaly). Funny that you mention Metroid Prime: that was the game that broke the mold, partly because of the gameplay but primarily the GameCube controller, which worked well for FPS. Then Microsoft adopted the same controller style, released Halo on Xbox, and FPS became an accepted console genre.
I never played the originals, but loved Guerrilla. Still surprised that destruction doesn't play a bigger part in games generally. I always appreciated how the writers somehow managed to find a narrative excuse to run around smashing entire towns to pieces, while still being the 'good guy'. :P
We do seem to have exited the era of shooters that are for anything besides online multiplayer, but at least there's a lot of noise on the indie scene these days. I've been playing Sprawl on my Steam Deck, and it's very much pulling from a bunch of other FPS, but it all works together well.
I remember when this came out. It wasn't great, but no game had done destructible terrain in polygons (games like Magic Carpet had done it in voxel, but GPUs at the time couldn't accelerate voxels so the tech fell out of fashion). The game itself was very average and many of us declared the geometry busting as a gimmick. Still, had lots of fun in there toppling towers, though few bothered to finish it.
As for the PS2 controller, at this stage FPS was very much NOT a console genre (Yes, there was Goldeneye, but that was an anomaly). Funny that you mention Metroid Prime: that was the game that broke the mold, partly because of the gameplay but primarily the GameCube controller, which worked well for FPS. Then Microsoft adopted the same controller style, released Halo on Xbox, and FPS became an accepted console genre.
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I never played the originals, but loved Guerrilla. Still surprised that destruction doesn't play a bigger part in games generally. I always appreciated how the writers somehow managed to find a narrative excuse to run around smashing entire towns to pieces, while still being the 'good guy'. :P
The originals are fun, but Guerilla is a personal favorite. It's just so freeing, and there's still not really much like it out there!
Man, I miss weird and fun FPS games like this. I loved this series and yes, Guerrilla is probably the best but there is so much charm in the first 2.
We do seem to have exited the era of shooters that are for anything besides online multiplayer, but at least there's a lot of noise on the indie scene these days. I've been playing Sprawl on my Steam Deck, and it's very much pulling from a bunch of other FPS, but it all works together well.
oh yeah Indie scene is great - but I guess we don't see this on the Triple A level anymore.